The Escalating Battle Over App Store Fees
The ongoing conflict between Epic Games and Apple has taken a new turn, with Epic Games vowing to cover the cost of Apple’s Core Technology Fee (CTF) for third-party developers joining its free games program on iOS. This move is part of Epic’s broader campaign against what it perceives as anti-competitive behavior by Apple in managing its App Store.
The debate over app store fees has been a contentious issue in the tech and gaming industries for years. Apple charges a CTF of 50 euro cents for any iOS app that surpasses 1 million annual downloads and uses a third-party store. Apps with global revenue of less than โฌ10 million have a three-year grace period before the fee kicks in. According to The Verge, Epic Games’ decision to cover these fees for the first year is an attempt to encourage popular games to join its free games program on iOS.
Epic Games’ Fight Against Apple’s Alleged Anti-Competitive Practices
In a blog post shared with The Verge, Epic Games acknowledged that covering the fees “is not financially viable for every third-party app store or for Epic long term.” However, the company stated that it would do so “while the European Commission investigates Apple’s non-compliance with the law.” The law in question is the Digital Markets Act, a digital competition law in Europe that has already targeted Apple for alleged anti-competitive practices.
Epic Games and Apple have been embroiled in a long-standing conflict over the latter’s App Store policies and fees. Epic has had its developer account banned by Apple, and the two companies have engaged in legal battles over the years. Epic alleges that Apple’s control over the App Store and its fees constitute anti-competitive behavior, while Apple maintains that its policies are designed to ensure a safe and secure ecosystem for users.
The Battle for Third-Party App Stores and Consumer Choice
Epic Games’ move to cover the CTF for third-party developers is part of its broader strategy to promote alternative app stores and increased consumer choice. The company had previously announced plans to bring third-party games to its mobile app, which is available worldwide on Android devices and on iOS in the European Union.
By offering a rotating selection of free titles, such as Bloons TD 6 and Dungeon of the Endless: Apogee, Epic Games is attempting to attract both developers and users to its platform. By covering the CTF for the first year, the company hopes to incentivize popular games to join its free games program, thereby increasing the appeal of its app store as an alternative to Apple’s App Store.
The battle between Epic Games and Apple highlights the broader debate surrounding app store policies, fees, and consumer choice. As the digital marketplace continues to evolve, the decisions made by tech giants like Apple and Epic Games will have far-reaching implications for developers, consumers, and the overall ecosystem of mobile apps.
This article originally appeared on Engadget at https://www.engadget.com/gaming/epic-games-to-cover-some-ios-fees-in-ongoing-war-with-apple-204525888.html?src=rss